Release Notes

January 4, 2008 - Version 1.5

It's been awhile since the last release, but with all the new issues that appeared recently, I figured it was time. Take a look at what's new:

October 1, 2006 - Version 1.4

Got a report of a nasty game crash for new users, and that's a killer!  I know what my first reaction is when a program crashes before I even get started!!  Anyway, fixed this, and a couple of other annoyances:

August 8, 2006 - Version 1.3

Decided it was time to squash a couple of old bugs:

I also added a new project to my bug tracker to support Wizards issues.  This will make it easier for me to track these things, and for you to report them.  Check it out:

    http://magicrealm.dewkid.com/rspeak/mantis

September 10, 2004

Tackled a few more bugs (Thanks to Scott M for finding these)
Of course, this means that your current save games will no longer work.  Sorry about that!  I knew that adding the save/load feature would open a whole new can of worms, which is why I avoided it for so long.  I really appreciate those of you that have been reporting bugs in this latest release.  I apologize that this release wasn't a bit more bug-free!

Speaking of which, there are a couple of issues I am aware of, but am not planning on dealing with right away:
Shouldn't be too hard to do, but they have a much lower priority  than the recent bugs.

Thanks again for your patience!

September 8, 2004 - take 2

Another minor problem found and fixed.  Thanks to Rolando for pointing this one out!

September 8, 2004

As usual, somebody found a couple of bugs barely 24 hours after the last release.  Fortunately these didn't involve crashing the game, but needed to be fixed nevertheless.  Thanks John for pointing these out!

September 6, 2004

Not exactly "next week", but still a release.  This version will be the first that is compiled under Java 1.4.  What does this mean?  Well, in order to use this version, you will have to download and install the newest Java from Sun.  If you are running OS-X on a Mac, you are probably fine, as Mac handles the Java upgrade as part of its system updates.  PC users, like myself, need to go to Sun to get the latest and greatest.  If you are not a developer, then all you need is the Runtime edition at http://java.sun.com/j2se/1.4.2/download.html.  You'll want to get the J2SE v1.4.2_05 JRE.  Download and install this (you shouldn't even have to uninstall Java 1.3), and you should be good to go.  If you have some difficulty, I may be able to help.

Now that you have Java 1.4, this new release should work for you.  Here's what's new:
Oh, and for those of you not willing to mess with upgrading to Java 1.4, I'll leave the July 13 release online.  It works well, and really only suffers from the lack of a save/load feature.

August 19, 2004

July 13, 2004

July 8, 2004

February 3, 2004

February 2, 2004

January 1, 2004

December 30, 2003

December 20, 2003

I haven't heard much from those of you playing the game, so either the game is perfect, or you are tied up with holiday cheer!  (Santa-bound)  Here's whats new:
December 13, 2003 This is probably the biggest release since I originally released the alpha.   Lots of new stuff in this one that I know you'll enjoy:

November 25, 2003

A surge in new downloads has led to a number of bugs reported in recent days.  With the holiday coming up, I thought I'd get some of the most serious one's dealt with before I go out of town.

November 18, 2003

Couple of quick bug fixes (sorry to those of you who already downloaded Nov17 release!):

November 17, 2003

Not much more to finish up here!  Here's what's new:
What's left to do?

November 9, 2003

This is a nice release.  I went through every Event card, and verified that they work properly, so I'm confident there are no more bugs in relation to them.  I also fixed a lot of movement issues that were bothering me.  Here's whats new:

November 5, 2003

Oops!  A nasty bug cropped up in my last release that can cause the game to freeze during boat travel!!  Ouch!  Thanks for spotting this one Rolando!  Just a couple of items in this one:

November 3, 2003

Had some time tonight to address a few issues:

October 26, 2003

At long last, Wizards moves into beta test!  This version fully supports the game rules (exceptions below), and can be played to completion in any of the magical orders.  Here's whats new this time:
Known problems?
If you have been waiting for a working version, go ahead and give this one a try!  If you discover problems, let me know at .

Coming soon:  New in-game artwork by the original game artist.

October 19, 2003

Discovered a bug that caused the game to freeze up if you get a task when you don't have any more markers.  This is fixed, plus I added some new features:

October 12, 2003

A couple of quick bug fixes to the last release.  Rolando pointed out that Event Card 31 (prevents tasks/points until visiting Ruktal or Torwall) never goes away, essentially ending the game (he referred to it as the "game killer"!)  Sorry about that!

The other bug involved transports from Event Cards, where you could no longer play after a transport.  Both of these bugs are fixed now, so this version should be much better.

October 10, 2003

This is pretty soon after the last release, but some of these changes are really needed.

October 3, 2003

Adding some long needed features, and fixing some particularly unpleasant bugs (thanks Rolando for your help again!)

September 24, 2003

No, I still don't have a beta.  Some of the last few features (particularly Event cards) are turning out to be rather difficult.  I tried to add a lot of screenshots here, so you can see the progress without actually having to download the jar file.  This version has a few bug fixes, and lots of additions:

September 7, 2003

This is just a quick fix to some minor issues.

September 1, 2003

Ahhhh, the Labor day weekend gave me some time to put together a new alpha release.  This will likely be the last alpha, as I'm hoping to make the next release a real testing beta!  Here's whats new:

August 25, 2003

Haven't updated in awhile.  My wife gave birth to a 7 lb 10 oz baby girl on the 13th, and I've been a bit distracted.  Nevertheless, I have made some progress:

I wont be putting a new version up until I finish the endgame, which I'm hoping (time permitting) will be in the next couple of weeks (I only get a couple of hours a week these days!)

August 8, 2003

More new stuff:

August 3, 2003

Trying to keep with monthly updates, at the very least.  Here's what's new:

July 8, 2003

Progress continues, though most of the work is focused on getting all the game mechanics into place. What's new?

June 18, 2003

Thought it would be worth putting an update here to give you more information (and screenshots) about the progress of this program. The current application can do the following:

Still to do?

May 15, 2003

Screenshot 1

Screenshot 2